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Austin Diehl
Austin Diehl
3D Artist
Orlando, United States

Summary

As a digital artist I have been working professionally for 3 years designing 2D and 3D assets for use in real-time systems. This industry is always innovating and expanding and I believe it's important to work hard to keep my skill set current and relevant. I strive to create quality and efficient work and love to exchange knowledge with the teams I work with. We are stronger as a team and it is important that we freely share our knowledge so that we can all improve together.

Skills

Hard Surface ModelingPhysically Based Rendering3D Modeling3D AnimationUI DesignGame DevelopmentGraphic Design

Software proficiency

3ds Max
3ds Max
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Quixel Suite
Quixel Suite
Unity
Unity
Photoshop
Photoshop
Premiere
Premiere
Marmoset Toolbag
Marmoset Toolbag
xNormal
xNormal
DDO
DDO
NDO
NDO
After Effects
After Effects
iClone
iClone
Character Creator
Character Creator

Reel

Experience

  • Senior Artist at Quantified Design Solutions
    Orlando, US
    June 2019 - Present

    • Modeling and Texturing Mechanical assets

    • Character Creation

    • Character Animation

    • UI asset creation

    • Unity integration and scene setup

    • Scene optimization for mobile devices

    • Graphic Design and Marketing

    • Video production

    • IT work and hardware setup

  • Multimedia design engineer at Lockheed Martin
    Orlando, United States of America
    August 2016 - June 2018

    • Creation of 3D assets for military vehicles and aircraft's.

    • Worked as apart of our integration team to finalize our models for use in Unity.

    • Creation of PBR materials and textures.

    • Graphic design work creating 2D Icons and UI assets, classroom trainer visual assets.

    • Worked as QA tester for our software.

  • Modeler 1 at The DiSTI Coporation
    Orlando, United States of America
    May 2015 - May 2016

    • Creation of 2D/3D assets for military vehicles and aircraft's.

    • Use of proprietary software and light coding to create interactive media.

    • Mechanical animation and rigging.

    • Rendering and Lighting for set design and layout concepts.

    • Utilizing mechanical trainers notes to create interactive procedures for your virtual maintenance trainers.